Pipeline Hub

format-asmr

Short ASMR / satisfying-sound contrast ad for Dawn (10-30 s): a deafening alarm cacophony (phone alarms, a bell clock, a smoke alarm, mom's knock) that wakes the whole house except one sleeping teen, then dead quiet and ONE soft buzz on his wrist that wakes him and nobody else, with close-up textures and crisp foley.

Lane: cartoon-h3 narrator (stylized video role) by default; photoreal object cut (cheap i2v role) as a test cell · not built yet: 4 (see below) · source: /Users/ayden/.openclaw/workspace/skills/format-asmr

SKILL.mdbeat-sheet.mdsources.mdEvals (6)Learnings (14)

ASMR — sources

Reference ad (paraphrased; structure only)

Research diffs folded in

Diff Row Where it lands
analysis/diff_animation_styles.md per-style model routing; cheap path for simple motion SKILL §9: photoreal object cut runs on the Cheap simple-motion i2v role, the cartoon cell on the stylized-video role
analysis/diff_animation_styles.md "export without per-clip QA" = don't adopt SKILL §10: by-eye pass on every buzz clip (Gemini ~1 fps can't see it)
analysis/diff_ai_ugc.md omni-reference for product accuracy is unproven on our account (3-4/10 in yapper) SKILL §7: object cut uses real product photos as start frames; no hand-held band renders
analysis/diff_ai_ugc.md face-blur filter bypass = never adopt photoreal cell is objects-only; no people, no workaround
analysis/diff_ai_ugc.md cheap-tier-first culling; short 15-30 s formats are cheaper per test the whole format: ≈$3-5 per ad, one batch for the short cell

Our code receipts (read 2026-10-06)

Memory receipts

starpop articles (creator's own write-ups, read 2026-10-06; ~/research/davidaistar/starpop/txt/)